City: Slæ̈rn Inkorl-æ̈w

Slæ̈rn Inkorl-æ̈w

Slæ̈rn Inkorl-æ̈w
Example Gnoll architecture.
StateTano
ProvenceMïpirudnoplu Principality
RegionMoko̠ Smöt Woods
Founded1423
Community LeaderLord Zlkadsm
Area41 km2 (16 mi2)
Average Yearly Temp8°C (46°F)
Average Elevation1614 m (5295 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population9717
Population Density237 people per km2 (607 people per mi2)
Town AuraSummoning
Naming
Native nameSlæ̈rn Inkorl-æ̈w
Pronunciation/inˈkorl/ /æ̝w/
Direct Translation[pond; pool] [lottery]
Translation[Not Yet Translated]

Slæ̈rn Inkorl-æ̈w (/inˈkorl/ /æ̝w/ [pond; pool] [lottery]) is a temperate City located in the Mïpirudnoplu Principality of the Tano.

The name Slæ̈rn Inkorl-æ̈w is derived from the Sylvin language, as Slæ̈rn Inkorl-æ̈w was founded by Gelê, who was culturaly Gnoll.

Climate

Slæ̈rn Inkorl-æ̈w has a yearly average temperature of 8°C (46°F), with its average temperature during the summer being a cool 12°C (53°F) and its average temperature during the winter being a cold 5°C (41°F). Slæ̈rn Inkorl-æ̈w receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Slæ̈rn Inkorl-æ̈w covers an area of nearly 41 km2 (16 mi2), and an average elevation of 1614 m (5295 ft) above sea level.

Overview

Slæ̈rn Inkorl-æ̈w was founded durring the early 15th century in winter of the year 1423, by Gelê. The establishment of Slæ̈rn Inkorl-æ̈w suffered from many setbacks, delays, and obsticles, most notably a group of Slæ̈rn Inkorl-æ̈w which required millitary assistance exterminate before the community could finish being built.

Slæ̈rn Inkorl-æ̈w was built using the conventions of Gnoll durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Inkorl-æ̈w is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Slæ̈rn Inkorl-æ̈w is buildings are arranged arrounded a highly ordered system of spacious flagstone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Slæ̈rn Inkorl-æ̈w's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. Unfortuantly, these budget oriented are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Slæ̈rn Inkorl-æ̈w has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Slæ̈rn Inkorl-æ̈w ’s existence has dried up and the city is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...

Civic Infrastructure

Slæ̈rn Inkorl-æ̈w has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Slæ̈rn Inkorl-æ̈w has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Inkorl-æ̈w. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Inkorl-æ̈w's parks.

Slæ̈rn Inkorl-æ̈w has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Inkorl-æ̈w.

Slæ̈rn Inkorl-æ̈w has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Slæ̈rn Inkorl-æ̈w has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Slæ̈rn Inkorl-æ̈w has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Slæ̈rn Inkorl-æ̈w has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Slæ̈rn Inkorl-æ̈w has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Inkorl-æ̈w has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Slæ̈rn Inkorl-æ̈w has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Inkorl-æ̈w's public wards, blessings, and other arcane systems.

Slæ̈rn Inkorl-æ̈w has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Slæ̈rn Inkorl-æ̈w possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Slæ̈rn Inkorl-æ̈w's grid is powered by an arcane means.

Slæ̈rn Inkorl-æ̈w's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Slæ̈rn Inkorl-æ̈w has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Inkorl-æ̈w's natural decorations nor waterways.

Slæ̈rn Inkorl-æ̈w has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Slæ̈rn Inkorl-æ̈w has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Slæ̈rn Inkorl-æ̈w has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Religious leaders are influential in almost any community, but in Slæ̈rn Inkorl-æ̈w they make up the final authorities. It may be an explicit theocracy, with rule by the clerics of a particular faith, or a temple might be so important and powerful that the official leaders are helpless to resist its will. The locals can be expected to be loyal adherents to the faith, or else the less pious majority is deeply intimidated by the religion’s believers.

Slæ̈rn Inkorl-æ̈w's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is recurring in Slæ̈rn Inkorl-æ̈w.

The Butterfly/Moth near Slæ̈rn Inkorl-æ̈w are known to be almost tame, such that they can be put to domestic use.

Slæ̈rn Inkorl-æ̈w's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves bloodletting to channel Chronomancy energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 20
  • Farmers: 27
  • Farm Laborer: 48
  • Hunters: 29
  • Milk Maids: 23
  • Ranchers: 13
  • Ranch Hands: 23
  • Shepherds: 22
    • Farmland: 39256 m2
    • Cattle and Similar Creatures: 2429
    • Poultry: 29151
    • Swine: 1943
    • Sheep: 97
    • Goats: 19
    • Horses, Mounts, and Beasts of Burden: 971

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 20
  • Bookbinders: 12
  • Buckle-makers: 12
  • Cabinetmakers: 20
  • Candlemakers: 32
  • Carpenters: 31
  • Clothmakers: 24
  • Coach and Harness Makers: 10
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 20
  • Farrier: 58
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 26
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 14
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 19
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 32
  • Tailors: 55
  • Tanners: 11
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 27
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 16
  • Butchers: 23
  • Chandlers: 23
  • Chicken Butchers: 25
  • Entrepreneurs: 10
  • Fine Clothiers: 26
  • Fishmongers: 24
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 42
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 51
  • Barbers: 41
  • Coachmen: 14
  • Cooks: 35
  • Doctors: 21
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 35
  • Healers: 24
  • Housekeepers: 26
  • Housemaids: 57
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 17
  • Maidservants: 32
  • Nursery Maids: 17
  • Pastrycooks: 30
  • Restaurateur: 35
  • Tavern Keepers: 44

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 22
  • Long Haul Couriers: 20
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 26
  • Millers: 22
  • Miners: 20
  • Oilmen and Polishers: 14
  • Postmen: 22
  • Pure Finder: 12
  • Skinners: 27
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 34
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 31

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 20
  • Dentists: 9
  • Educators: 26
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 21
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 22
  • Fixers: 11
  • Kami Clerk: 20
  • Landlords: 18
  • Lawyers: 11
  • Legend Keepers: 16
  • Militia Officers: 80
  • Monks, Monastic: 30
  • Monks, Civic: 31
  • Historian, Oral: 21
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 21
  • Priests: 38
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 15
  • Spiritualist: 19
  • Slayers: 5
  • Storytellers: 41
  • Military Officers: 33

Cottage Industries

  • Brewers: 24
  • Comfort Services: 31
  • Enchanters: 11
  • Herbalists: 10
  • Jaminators: 35
  • Needleworkers: 31
  • Potters: 17
  • Preserve Makers: 28
  • Quilters: 13
  • Seamsters: 57
  • Spinners: 30
  • Tinker: 10
  • Weaver: 25

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 15
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 29
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 37
  • Writers: 37

Produce Industries

  • Butter Churners: 33
  • Canners: 30
  • Cheesmakers: 31
  • Ice Merchants: 4
  • Millers: 19
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 11
  • Tobacconists: 15
  • Tallowmakers: 24

3569 of Slæ̈rn Inkorl-æ̈w's population work within a Foundational Occupation.

5954 of Slæ̈rn Inkorl-æ̈w's population do not work in a formal occupation, but do contribute to the local economy. 194 (2%) are noncontributers.

Points of Interest

Slæ̈rn Inkorl-æ̈w's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Slæ̈rn Inkorl-æ̈w suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a most peculiar disaster struck Slæ̈rn Inkorl-æ̈w, causing great chunks of ice to fall from the sky. Slæ̈rn Inkorl-æ̈w lost 292 people, 267 livestock, and 70 buildings in the disaster.. The ice rain is generally remembered as the Death Rain.

History